#summary Lua library documentation: SpeedShoppa #labels LuaLibrary = Lua library: `SpeedShoppa` = Starting with 0.9.22, this Lua library provides a function to create a simple shoppa-style mission. In `SpeedShoppa` missions, the player starts with infinite ropes and has to collect all crates as fast as possible and compete for the fastest time. == `SpeedShoppaMission(params)` == This function sets up the *entire* mission and needs one argument: `params`. The argument “`params`” is a table containing fields which describe the training mission. Mandatory fields: || *Field name* || *Description* || || `map` || The name of the map to be used || || `theme` || The name of the theme (does not need to be a standalone theme) || || `time` || The time limit in milliseconds || || `crates` || The coordinates of where the crates will be spawned. It is a table containing tables containing coordinates of format `{ x=value, y=value }`. There must be at least 1 crate. || Optional fields: || *Field name* || *Description* || || `missionTitle` || The name of the mission (optional but highly recommended) (default: `"Speed Shoppa"`) || || `hogHat` || Hat of the hedgehog (default: `"NoHat"`) || || `hogName` || Name of the hedgehog (default: `"Roper"`) || || `teamName` || Name of the hedgehog’s team (default: `"Shoppers"`) || || `teamGrave` || Name of the hedgehog’s grave (default: `"Statue"`) || || `teamFlag` || Name of the team’s flag (default: `"cm_shoppa"`) || || `clanColor` || Color of the (only) clan (default: `0xFF0204`, which is a red tone) || || `goalText` || A short string explaining the goal of the mission (default: `"Use your rope to collect all crates as fast as possible."`) || || `faceLeft` || If `true`, the hog faces to the left initially, if false, it faces to the right. (default: `false` (=right)) || || `crateType` || Specify the type of crate (this has no gameplay effect), pick one of `"ammo"`, `"utility"`, `"health"`. Default: `"ammo"` || || `extra_onGameStart` || A function which is called at the end of this script's `onGameStart`. It takes no parameters. You could use this to spawn additional gears like girders or mines || || `extra_onGameInit` || A function which is called at the end of this script's `onGameInit` ||