#summary List of all visual gear types This is a list of available visual gear types. For a current list of the visual gear types look at `hedgewars/uTypes.pas` at the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l115 = List of visual gear types = == Environment == || *Variable name* || *Short description* || || `vgtFlake` || Theme flake || || `vgtChunk` || Theme chunk (spawns when blowing up land) || || `vgtCloud` || Cloud || || `vgtDust` || Dust cloud (e.g. of mudball) || || `vgtSplash` || Water splash || || `vgtDroplet` || Water droplet || || `vgtBubble` || Underwater bubble || || `vgtSteam` || Steam cloud (when fire hits water) || || `vgtFire` || Small decorative/harmless flame || || `vgtSmoke` || Gray smoke cloud || || `vgtSmokeWhite` || White smoke cloud || == Explosion == || *Variable name* || *Short description* || || `vgtExplosion` || Small explosion (complete animation) || || `vgtBigExplosion` || Big explosion (complete animation which also makes screen shake) || || `vgtExplPart` || Small explosion particle, part of explosion animation || || `vgtExplPart2` || Another small explosion particle, part of explosion animation || || `vgtSmokeRing` || Smoke ring, part of explosion animation || == Weapons and projectiles == || *Variable name* || *Short description* || || `vgtNote` || Piano note || || `vgtBeeTrace` || Random colored flower (bee particle) || || `vgtEgg` || Broken egg shell particle || || `vgtFeather` || Birdy's feather || || `vgtSmokeTrace` || Strange smoke-like cloud from mortar || || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || || `vgtShell` || Bullet shell || || `vgtBulletHit` || Bullet impact animation || || `vgtLineTrail` || Straight shot line from e.g. desert eagle and the likes || == HUD == || *Variable name* || *Short description* || || `vgtCircle` || Simple circle. Highly configurable! || || `vgtNoPlaceWarn` || Overlay when the placement of something failed || || `vgtAmmo` || Briefly displays an ammo icon. Appears when collecting a crate || || `vgtSmoothWindBar` || Changes the wind bar smoothly || || `vgtTeamHealthSorter` || When added, updates the sorting of the team health bars || || `vgtHealthTag` || Hedgehog health tag || || `vgtSmallDamageTag` || Small damage tag after hog damage. || || `vgtSpeechBubble` || Speech bubble with text. || == Misc. == || *Variable name* || *Short description* || || `vgtStraightShot` || Moving sprite || = Detailed visual gear reference = Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears. If not specified otherwise, the visual gear values have the meaning as defined in `SetVisualGearValues` (See [LuaGears]). This section is still under construction! == `vgtCircle` == A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. With `dX`, `dY` and `FrameTicks`, you can set the circle to pulsate in opacity. * `dX`: Minimum opacity (0-255) * `dY`: Maximum opacity (0-255) * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). 0 = Simple circular line * `FrameTicks`: Period length of opacity change. Set to `0` to disable. * `State`: Radius * `Timer`: Line thickness (only if `Angle` does not equal `1`) == `vgtAmmo` == Displays an ammo icon. * `Frame`: !AmmoType ID of ammo to display (see [AmmoTypes]) == `vgtHealthTag` == A health/damage tag for hedgehogs. It shows a whole number surrounded by a simple border. `dX` and `dY` can be used for moving it around. This is shown at the end of a turn to show the total damage received by each hedgehog in that turn, or when a hedgehog drowned. But this visual gear is also very useful to show an arbitrary whole number on the screen. By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon `Y-10