#summary List of all visual gear types This is a list of available visual gear types, as of 0.9.23. For a current list of the visual gear types look at `hedgewars/uTypes.pas` at the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l115 = List of visual gear types = == Environment === || *Variable name* || *Short description* || || `vgtFlake` || Theme flake || || `vgtChunk` || Theme chunk (spawns when blowing up land) || || `vgtCloud` || Cloud || || `vgtDust` || Dust cloud (e.g. of mudball) || || `vgtSplash` || Water splash || || `vgtDroplet` || Water droplet || || `vgtBubble` || Underwater bubble || || `vgtSteam` || Steam cloud (when fire hits water) || || `vgtFire` || Small decorative/harmless flame || || `vgtSmoke` || Gray smoke cloud || || `vgtSmokeWhite` || White smoke cloud || == Explosion == || *Variable name* || *Short description* || || `vgtExplosion` || Small explosion (complete animation) || || `vgtBigExplosion` || Big explosion (complete animation which also makes screen shake) || || `vgtExplPart` || Small explosion particle, part of explosion animation || || `vgtExplPart2` || Another small explosion particle, part of explosion animation || || `vgtSmokeRing` || Smoke ring, part of explosion animation || == Weapons and projectiles == || *Variable name* || *Short description* || || `vgtNote` || Piano note || || `vgtBeeTrace` || Random colored flower (bee particle) || || `vgtEgg` || Broken egg shell particle || || `vgtFeather` || Birdy's feather || || `vgtSmokeTrace` || Strange smoke-like cloud from mortar || || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || || `vgtShell` || Bullet shell || || `vgtBulletHit` || Bullet impact animation || || `vgtStraightShot` || Shot line from firearms like Desert Eagle. Also used to render arbitrary sprites like the “+” particles for gaining health || == HUD == || *Variable name* || *Short description* || || `vgtCircle` || Simple circle. Highly configurable! || || `vgtSmallDamageTag` || Small damage tag after hog damage. Useful to display a number in the game || || `vgtNoPlaceWarn` || Overlay when the placement of something failed || || `vgtAmmo` || Briefly displays an ammo icon. Appears when collecting a crate || || `vgtSmoothWindBar` || Changes the wind bar smoothly || || `vgtHealthTag` || ??? || || `vgtTeamHealthSorter` || ??? || || `vgtSpeechBubble` || ??? || == Misc. == || *Variable name* || *Short description* || || `vgtLineTrail` || ??? || = Detailed visual gear reference = Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears. This section is still under construction! = `vgtCircle` = A simple circle. It is one of the few visual gears which is not removed automatically. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity. * `dX`: Minimum opacity (0-255) * `dY`: Maximum opacity (0-255) * `FrameTicks`: ??? * `State`: Radius * `Timer`: Thickness = `vgtAmmo` = Displays an ammo icon. * `State`: [AmmoType] ID of ammo to display