#summary List of all string IDs = String IDs = This page lists the available string IDs of engine strings. This is used by `GetEngineString`. == List of message string IDs (`TMsgStrId`) == || *Variable name* || || `sidLoading` || || `sidDraw` || || `sidWinner` || || `sidVolume` || || `sidPaused` || || `sidConfirm` || || `sidSuddenDeath` || || `sidRemaining` || || `sidFuel` || || `sidSync` || || `sidNoEndTurn` || || `sidNotYetAvailable` || || `sidRoundSD` || || `sidRoundsSD` || || `sidReady` || || `sidBounce1` || || `sidBounce2` || || `sidBounce3` || || `sidBounce4` || || `sidBounce5` || || `sidBounce` || || `sidMute` || || `sidAFK` || || `sidAutoCameraOff` || || `sidAutoCameraOn` || || `sidPressTarget` || || `sidNotAvailableInSD` || || `sidHealthGain` || || `sidEmptyCrate` || || `sidUnknownKey` || || `sidWinner2` || || `sidWinner3` || || `sidWinner4` || || `sidWinner5` || || `sidWinner6` || || `sidWinner7` || || `sidWinnerAll` || || `sidTeamGone` || || `sidTeamBack` || || `sidAutoSkip` || || `sidFPS` || || `sidLuaParsingOff` || || `sidLuaParsingOn` || || `sidLuaParsingDenied` || || `sidAmmoCount` || || `sidChat` || || `sidChatTeam` || || `sidChatHog` || || `sidUnknownGearValue` || || `sidVideoRecLuaFail` || == List of goal string IDs (`TGoalStrId`) == || *Variable name* || || `gidCaption` || || `gidSubCaption` || || `gidPlaceKing` || || `gidLowGravity` || || `gidInvulnerable` || || `gidVampiric` || || `gidKarma` || || `gidKing` || || `gidPlaceHog` || || `gidArtillery` || || `gidSolidLand` || || `gidSharedAmmo` || || `gidMineTimer` || || `gidNoMineTimer` || || `gidRandomMineTimer` || || `gidDamageModifier` || || `gidResetHealth` || || `gidAISurvival` || || `gidInfAttack` || || `gidResetWeps` || || `gidPerHogAmmo` || || `gidTagTeam` || || `gidMoreWind` || == Source == The most-up-to date list can be foud in the source code at .