# HG changeset patch # User Wuzzy # Date 1594074756 -7200 # Node ID 05468468c99d7e77e87dad4d24d2b2d1d9a233ba # Parent 17b509f59b0043d9d8155e358fae7f6486dd4ab0 LuaGlobals: Update more game flag info diff -r 17b509f59b00 -r 05468468c99d LuaGlobals.wiki --- a/LuaGlobals.wiki Tue Jul 07 00:27:09 2020 +0200 +++ b/LuaGlobals.wiki Tue Jul 07 00:32:36 2020 +0200 @@ -44,7 +44,7 @@ || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weapons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. || || `gfSwitchHog` || Free hog switching at turn start || || `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. || -|| `gfBorder` || An indestructible border is active around the map. || +|| `gfBorder` || An indestructible border is active on the left, top and right side of the map || `gfBottomBorder` || There is an indestructable border at the bottom of the map. || || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. || || `gfSolidLand` || The terrain is indestructible (with some exceptions). || @@ -64,8 +64,8 @@ || `gfInfAttack` || Attacks don’t end the turn. || || `gfResetWeps` || The weapons will be reset to the initial state each turn. || || `gfPerHogAmmo` || Each hedgehog has its own weapon stash. No effect if `gfSharedAmmo` is active. || -|| `gfDisableWind` || There is no wind. || -|| `gfMoreWind` || There is always strong wind. || +|| `gfDisableWind` || Wind is set to 0 and won't be changed between turns. But you can change the wind manually with `SetWind`. || +|| `gfMoreWind` || Wind affects almost all gears. || || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. || || `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. ||