# HG changeset patch # User Wuzzy # Date 1519471862 0 # Node ID 0f08b96717153a22df60325327b491e2cc239919 # Parent 355898ec2631d261f98a226da78f9809274479aa LuaAPI: fix header of SetWeapon and SetNextWeapon diff -r 355898ec2631 -r 0f08b9671715 LuaAPI.wiki --- a/LuaAPI.wiki Sat Feb 24 11:30:33 2018 +0000 +++ b/LuaAPI.wiki Sat Feb 24 11:31:02 2018 +0000 @@ -1144,7 +1144,7 @@ ==== <tt>!SwitchHog(gearUid)</tt> ==== This function will switch to the hedgehog with the specifiedd `gearUid`. -=== <tt>!SetWeapon(ammoType)</tt> === +==== <tt>!SetWeapon(ammoType)</tt> ==== Sets the selected weapon of `CurrentHedgehog` to one of the [AmmoTypes Ammo Type]. Example: @@ -1153,7 +1153,7 @@ AddAmmo(CurrentHedgehog, amBazooka, 1) -- give the CurrentHedgehog a bazooka SetWeapon(amBazooka) -- select the Bazooka.</code> -=== <tt>!SetNextWeapon()</tt> === +==== <tt>!SetNextWeapon()</tt> ==== This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon. ==== <tt>!SetInputMask(mask)</tt> ====