# HG changeset patch # User RedGrinner@gmail.com # Date 1316956688 0 # Node ID 124b11219537838fc509142dd9ab1247b8c8dd4f # Parent b55012c48dbdd99a781c980186c0831961910448 Edited wiki page LuaAPI through web user interface. diff -r b55012c48dbd -r 124b11219537 LuaAPI.wiki --- a/LuaAPI.wiki Sun Sep 25 13:13:54 2011 +0000 +++ b/LuaAPI.wiki Sun Sep 25 13:18:08 2011 +0000 @@ -358,9 +358,9 @@ !SetAmmo(amShotgun, 9, 0, 0, 0) -- unlimited amount of shotgun ammo for players !SetAmmo(amGrenade, 0, 0, 0, 3) -- crates should contain always three grenade -=== !AddAmmo(gearUid, ammoType) === +=== !AddAmmo(gearUid, ammoType, ammoCount) (0.9.16) === -
Adds ammoType to the specified gear. The amount added is determined by the arguments passed via !SetAmmo() in the onAmmoStoreInit() event handler. +
Adds ammoType to the specified gear. The amount added is determined by the arguments passed via !SetAmmo() in the onAmmoStoreInit() event handler. In 0.9.16 ammo can be set directly via the optional third parameter, ammoCount. A value of 0 will remove the weapon, a value of 100 will give infinite ammo. *Note:* The effectiveness of this function may be limited due to problems with gfPerHogAmmo in lua scripting.