# HG changeset patch # User almikes@aol.com # Date 1417973215 0 # Node ID 1c362eb39bdd3004886cf4bb8cf8d8617dadb6d8 # Parent e1f401fc74bb0a11572afad15487c31db521c7eb Add Snowball.png and amSnowball.png. Move amGirder.png into new section. diff -r e1f401fc74bb -r 1c362eb39bdd ThemeFiles.wiki --- a/ThemeFiles.wiki Sun Dec 07 16:23:37 2014 +0000 +++ b/ThemeFiles.wiki Sun Dec 07 17:26:55 2014 +0000 @@ -41,9 +41,6 @@ If unspecified, `Data/Graphics/Girder.png` is used. -=== `amGirder.png` === -You can create a custom image for manually built girders (from the “Construction” utility) by adding this file to your theme. -If unspecified, `Data/Graphics/amGirder.png` is used (you can use this file as a template). === `Chunk.png` === A sprite sheet of 4 images for “chunks”. These images appear and “fall off” when some piece of landscape has been blown away. The image has a size of 64×64 and the images are in a raster of 2×2 images. @@ -78,6 +75,20 @@ Sprays have to be configured in `theme.cfg`. +== Weapons and utilities == +You can replace certain images of weapons and utilities. All these images are optional and have default images. The default images often serve as a good template to create your own graphics. + +=== `amGirder.png` === +You can create a custom image for manually built girders (from the “Construction” utility) by adding this file to your theme. Don’t confuse this with `Girder.png`! If unspecified, `Data/Graphics/amGirder.png` is used. + +=== `Snowball.png` === +This is the image of the mudball when thrown. It has a size of 16×16 pixels. By default, `Data/Graphics/Snowball.png` is used. + +=== `amSnowball.png` === +This is the image of the mudball with the hand of a hedgehog. It has a size of 128×128 pixels. + +By default, `Data/Graphics/amSnowball.png` is used. + == Background == === `Sky.png` === This image will be drawn far in the background behind the water, the horizont images and the landscape.