# HG changeset patch # User kyberneticist@gmail.com # Date 1352130468 0 # Node ID 215c1770969ba317edf795b5d329ef9dbf367b2b # Parent afcb38bfd76143cd545343d6369ad2a41ad2cba8 Updated mask values diff -r afcb38bfd761 -r 215c1770969b PresetMaps.wiki --- a/PresetMaps.wiki Sat Oct 27 14:42:08 2012 +0000 +++ b/PresetMaps.wiki Mon Nov 05 15:47:48 2012 +0000 @@ -63,9 +63,10 @@ * Red pixels will be indestructible terrain (regardless of game mode settings) * Black pixels will be terrain with background texture applied (Note: Adding any black pixels removes erasure protection from areas where the map.png is solid but the mask.png is transparent) - 0.9.17+ * Blue pixels will be ice - 0.9.17+ + * Green pixels block portals - 0.9.18+ They are defined as "bouncy" in the code, although this functionality is not implemented, and could be susceptible to change. If bouncing is implemented and the green pixels should only block portals, place a dotted line of single red pixels a few pixels above the green, spaced a few pixels apart. *Examples:* - * [http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Maps/Blizzard/mask.png Mask] of [http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Maps/Blizzard/map.png Blizzard Map] + * [http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Maps/portal/mask.png Mask] of [http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Maps/portal/map.png Portal Map] (Transparent areas may not be recognizeable as such in your browser/image preview program, so open e.g. in [http://www.gimp.org/ Gimp])