# HG changeset patch # User sheepyluva@gmail.com # Date 1417789218 0 # Node ID 2dce97d0a8fd4795d21cfa662a0b79d5bbf1f2cb # Parent c623c252922d8cd186ddf41a0e65ec51c1a04c66 updated flakes diff -r c623c252922d -r 2dce97d0a8fd ThemeFiles.wiki --- a/ThemeFiles.wiki Thu Dec 04 17:40:43 2014 +0000 +++ b/ThemeFiles.wiki Fri Dec 05 14:20:18 2014 +0000 @@ -84,9 +84,10 @@ Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used. === `Flake.png` === -Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”) and the animation will cycle through each frame in order. Flakes can be configured in `theme.cfg`. - -*Tip*: If you want to have multiple flakes but not really an animation, you can set the animation lenght in `theme.cfg` to a unrealisticly high value. Sometimes, a flake will still change its change, but it will rarely happen. +Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”). +The game will cycle through each frame in order (for each individual flake). +As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes +Flakes can be configured in `theme.cfg`. === `SDFlake.png` === Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones.