# HG changeset patch # User Wuzzy # Date 1555502449 -3600 # Node ID 33ed53a6f370a90b4d84cd8960326ec6696be9c8 # Parent 3fa6a8bbf260b86c74de8ad92501b57a7b9ed86b LuaStats: Remove version info diff -r 3fa6a8bbf260 -r 33ed53a6f370 LuaStats.wiki --- a/LuaStats.wiki Wed Apr 17 12:59:42 2019 +0100 +++ b/LuaStats.wiki Wed Apr 17 13:00:49 2019 +0100 @@ -91,16 +91,16 @@ If any health stats haven’t been sent before this will cause the health graph to the stats page to be hidden. Use this function in the Lua scripts to produce custom graphs by calling it inside `onGameStart()` and using the `SendStat()` function. f -== !SendAchievementsStatsOff() (0.9.23) == +== !SendAchievementsStatsOff() == Prevents the engine of populating the snarky comments in the “Details” section (internally known as “achievements”) of the stats screen, such as “best shot award”, etc. So you can start with a clean list when the game ends normally. This function needs to be called inside `onGameStart()`. -== !SendRankingStatsOff() (0.9.23) == +== !SendRankingStatsOff() == Prevents the engine of populating the team rankings in the stats screen, so you can start with a clean list when the game ends normally. This function needs to be called inside `onGameStart()`. -== !SendGameResultOff() (0.9.23) == +== !SendGameResultOff() == Prevents the engine of setting the game result text at the top of the stats screen, e.g. “Team 1 wins!” when the game ends normally. This function needs to be called inside `onGameStart()`. -== !GetTeamStats(teamname) (0.9.23) == +== !GetTeamStats(teamname) == Returns a table of internal stats of a team. This table has the following fields: * `Kills`: Number of kills