# HG changeset patch
# User Wuzzy
# Date 1521738213 0
# Node ID 347b7c9acf0ae86024d66fc7c20839c542ef92ff
# Parent 4eeac350c9e1fc8266e04651500eed075af94ca5
LuaAPI: Add SkipTurn and onSkipTurn
diff -r 4eeac350c9e1 -r 347b7c9acf0a LuaAPI.wiki
--- a/LuaAPI.wiki Thu Mar 22 16:02:38 2018 +0000
+++ b/LuaAPI.wiki Thu Mar 22 17:03:33 2018 +0000
@@ -228,6 +228,9 @@
Because this function is called *before* victories are checked, this is useful to set up your victory conditions here.
+=== onSkipTurn() (0.9.24) ===
+This function calls when a hog skips its turn.
+
=== onSuddenDeath() ===
This function is called on the start of Sudden Death.
@@ -987,6 +990,9 @@
==== !SetMaxBuildDistance(distInPx) ====
Sets the maximum building distance for of girders and rubber bands in pixels to `distInPx`. If `distInPx` is `0`, the limit is disabled. If called without arguments, the distance will be reset to the default value.
+==== `SkipTurn()` (0.9.24) ====
+Forces the current hedgehog to skip its turn.
+
==== `EndTurn([noTaunts])` (0.9.23) ====
Ends the current turn.