# HG changeset patch # User almikes@aol.com # Date 1417997173 0 # Node ID 34f6d23514d2019a53be61dbc89134e49285f857 # Parent 9a18697ec4ad0cc54508d5169d06452b5ccadac8 Add the keys “ice” and “snow”. diff -r 9a18697ec4ad -r 34f6d23514d2 Theme.wiki --- a/Theme.wiki Sun Dec 07 23:56:42 2014 +0000 +++ b/Theme.wiki Mon Dec 08 00:06:13 2014 +0000 @@ -121,5 +121,12 @@ Values: name, number +=== `ice` === +If this key is present (any value), the entire terrain becomes slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. -If this key is present with any value, all c \ No newline at end of file +If this key is not present, the terrain is not slippery. + +=== `snow` === +If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely. + +If this key is not present, the flakes are purely decorational. \ No newline at end of file