# HG changeset patch # User Wuzzy # Date 1563202010 -3600 # Node ID 3cc17b9eed3f1e9635b0266a497ee6d403f56353 # Parent fabbc283a0358c1d874eed3ac31b1b7f583df547 LuaGears: nImpactSounds: Add link diff -r fabbc283a035 -r 3cc17b9eed3f LuaGears.wiki --- a/LuaGears.wiki Mon Jul 15 15:44:47 2019 +0100 +++ b/LuaGears.wiki Mon Jul 15 15:46:50 2019 +0100 @@ -382,7 +382,7 @@ * `Radius`: Effect or collision radius, most of the time * `ImpactSound`: Sound it makes on a collision (see [Sounds]) - * `nImpactSounds`: Must be used together with `ImpactSound`. Number of different impact sounds to use. `0`: Disable impact sound. `1`: Use sound selected in `ImpactSound`. `2` or higher: Uses a random impact sound each impact. The first possible sound is `ImpactSound`, the second possible sound is `ImpactSound+1`, and so on. For example, if `ImpactSound` is `sndHellishImpact1` and `nImpactSounds` equals 4, the impact sounds will be `sndHellishImpact1` to `sndHellishImpact4` + * `nImpactSounds`: Must be used together with `ImpactSound`. Number of different impact sounds to use. `0`: Disable impact sound. `1`: Use sound selected in `ImpactSound`. `2` or higher: Uses a random impact sound each impact. The first possible sound is `ImpactSound`, the second possible sound is `ImpactSound+1`, and so on. The order of sounds is specified at [https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120]. For example, if `ImpactSound` is `sndHellishImpact1` and `nImpactSounds` equals 4, the impact sounds will be `sndHellishImpact1` to `sndHellishImpact4` * `Tint`: Used by some gear types to determine its colorization. The color is in RGBA format. * `Boom`: Used by most gears to determine the damage dealt.