# HG changeset patch # User Wuzzy # Date 1561155311 -3600 # Node ID 458e9d8b4875b5db987db91ad1c64eb33cc3ac88 # Parent 15edba44c0505274adb2cb41f4f2ff2d0aa590db LuaLibrarySimpleMission: Indent diff -r 15edba44c050 -r 458e9d8b4875 LuaLibrarySimpleMission.wiki --- a/LuaLibrarySimpleMission.wiki Fri Jun 21 23:14:40 2019 +0100 +++ b/LuaLibrarySimpleMission.wiki Fri Jun 21 23:15:11 2019 +0100 @@ -23,165 +23,165 @@ This is the definition of the `params` table: - Mandatory fields: - - teams: Table of teams. There must be 1-8 teams. +Mandatory fields: +- teams: Table of teams. There must be 1-8 teams. - Optional fields - - ammoConfig Table containing basic ammo values (default: infinite skip only) - - initVars Table where you set up environment parameters such as MinesNum. - - wind If set, the wind will permanently set to this value (-100..100). Implies gfDisableWind - - gears: Table of objects. - - girders Table of girders - - rubbers Table of rubbers +Optional fields +- ammoConfig Table containing basic ammo values (default: infinite skip only) +- initVars Table where you set up environment parameters such as MinesNum. +- wind If set, the wind will permanently set to this value (-100..100). Implies gfDisableWind +- gears: Table of objects. +- girders Table of girders +- rubbers Table of rubbers - AMMO - - ammoType ammo type - - delay delay (default: 0) - - numberInCrate ammo per crate (default: 1) - - count default starter ammo for everyone, 9 for infinite (default: 0) - - probability probability in crates (default: 0) +AMMO +- ammoType ammo type +- delay delay (default: 0) +- numberInCrate ammo per crate (default: 1) +- count default starter ammo for everyone, 9 for infinite (default: 0) +- probability probability in crates (default: 0) - TEAM DATA - - isMissionTeam if true, this is the player's chosen team for this mission (default: false) - - hogs table of hedgehogs in this team (must contain at least 1 hog) - - clanID ID of the clan to which this team belongs to. Counting starts at 0. - By default, each team goes into its own clan. - Important: The clan of the player and allies MUST be 0. - Important: You MUST either set the clan ID explicitly for all teams or none of them. - These arguments will be ignored if this is a mission team: - - name team name - - flag flag name (default: hedgewars) - - grave grave name (has default grave for each team) - - fort fort name (default: Castle) - - voice voicepack (default: Default_qau) +TEAM DATA +- isMissionTeam if true, this is the player's chosen team for this mission (default: false) +- hogs table of hedgehogs in this team (must contain at least 1 hog) +- clanID ID of the clan to which this team belongs to. Counting starts at 0. + By default, each team goes into its own clan. + Important: The clan of the player and allies MUST be 0. + Important: You MUST either set the clan ID explicitly for all teams or none of them. +These arguments will be ignored if this is a mission team: +- name team name +- flag flag name (default: hedgewars) +- grave grave name (has default grave for each team) +- fort fort name (default: Castle) +- voice voicepack (default: Default_qau) - HEDGEHOG DATA: - - id optional identifier for goals - - health hog health (default: 100) - - ammo table of ammo types - - x, y hog position (default: spawns randomly on land) - - poisoned if true, hedgehog starts poisoned with 5 poison damage. Set to a number for other poison damage (default: false) - - frozen if true, hedgehogs starts frozen (default: false) - - faceLeft initial facing direction. true=left, false=false (default: false) - These arguments will be ignored if the hog is in a mission team: - - name hog name - - botLevel 1-5: Bot level (lower=stronger). 0=human player (default: 0) - - hat hat name (default: NoHat) +HEDGEHOG DATA: +- id optional identifier for goals +- health hog health (default: 100) +- ammo table of ammo types +- x, y hog position (default: spawns randomly on land) +- poisoned if true, hedgehog starts poisoned with 5 poison damage. Set to a number for other poison damage (default: false) +- frozen if true, hedgehogs starts frozen (default: false) +- faceLeft initial facing direction. true=left, false=false (default: false) +These arguments will be ignored if the hog is in a mission team: +- name hog name +- botLevel 1-5: Bot level (lower=stronger). 0=human player (default: 0) +- hat hat name (default: NoHat) - GEAR TYPES: - - type gear type - ALL types: - id optional identifier for goals - x x coordinate of starting position (default: 0) - y y coordinate of starting position (default: 0) - dx initial x speed (default: 0) - dy initial y speed (default: 0) - - type=gtMine Mine - timer Mine timer (only for non-duds). Default: MinesTime - isDud Whether the mine is a dud. default: false - isFrozen Whether the mine is frozen. If true, it implies being a dud as well. Default: false - health Initial health of dud mines. Has no effect if isDud=false. Default: 36 - - type=gtSMine Sticky mine - timer Timer. Default: 500 - - type=gtAirMine Air mine - timer Timer. Default: (MinesTime/1000 * 250) - - type=gtExplosives Barrel - health Initial health. Default: 60 - isFrozen Whether the barrel is frozen. Default: true with health > 60, false otherwise - isRolling Whether the barrel starts in “rolling” state. Default: false - - type=gtCase Crate - crateType "health": Health crate - "supply": Ammo or utility crate (select crate type automatically) - "supply_ammo_explicit": Ammo crate (not recommened) - "supply_utility_explicit": Utility crate (not recommededn) - ammoType Contained ammo (only for ammo and utility crates). - health Contained health (only for health crates). Default: HealthCaseAmount - isFrozen Whether the crate is frozen. Default: false - - type=gtKnife Cleaver - - type=gtTarget Target +GEAR TYPES: +- type gear type +ALL types: + id optional identifier for goals + x x coordinate of starting position (default: 0) + y y coordinate of starting position (default: 0) + dx initial x speed (default: 0) + dy initial y speed (default: 0) +- type=gtMine Mine + timer Mine timer (only for non-duds). Default: MinesTime + isDud Whether the mine is a dud. default: false + isFrozen Whether the mine is frozen. If true, it implies being a dud as well. Default: false + health Initial health of dud mines. Has no effect if isDud=false. Default: 36 +- type=gtSMine Sticky mine + timer Timer. Default: 500 +- type=gtAirMine Air mine + timer Timer. Default: (MinesTime/1000 * 250) +- type=gtExplosives Barrel + health Initial health. Default: 60 + isFrozen Whether the barrel is frozen. Default: true with health > 60, false otherwise + isRolling Whether the barrel starts in “rolling” state. Default: false +- type=gtCase Crate + crateType "health": Health crate + "supply": Ammo or utility crate (select crate type automatically) + "supply_ammo_explicit": Ammo crate (not recommened) + "supply_utility_explicit": Utility crate (not recommededn) + ammoType Contained ammo (only for ammo and utility crates). + health Contained health (only for health crates). Default: HealthCaseAmount + isFrozen Whether the crate is frozen. Default: false +- type=gtKnife Cleaver +- type=gtTarget Target - GOALS: - Note: If there are at least two opposing teams, a default goal is used, which is to defeat all the enemies of the - player's team. If this is what you want, you can skip this section. +GOALS: +Note: If there are at least two opposing teams, a default goal is used, which is to defeat all the enemies of the +player's team. If this is what you want, you can skip this section. - The default goal is overwritten as if customGoals has been set. Set customGoals and other related parameters for - defining your own special goals. In this case, the mission is won if all customGoals are completed. - Note the mission will always fail if the player's hedgehogs and all their allies have been defeated. - If there is only one team (for the player), there is no default goal and one must be set explicitly. - - customGoals Table of custom goals (see below). All of them must be met to win. Some goal types might fail, - rendering the mission unwinnable and leading to the loss of the mission. An example is - blowing up a crate which you should have collected.ed. - - customNonGoals Table of non-goals, the player loses if one of them is achieved - - customGoalCheck When to check goals and non-goals. Values: "instant" (default), "turnStart", "turnEnd" +The default goal is overwritten as if customGoals has been set. Set customGoals and other related parameters for +defining your own special goals. In this case, the mission is won if all customGoals are completed. +Note the mission will always fail if the player's hedgehogs and all their allies have been defeated. +If there is only one team (for the player), there is no default goal and one must be set explicitly. +- customGoals Table of custom goals (see below). All of them must be met to win. Some goal types might fail, + rendering the mission unwinnable and leading to the loss of the mission. An example is + blowing up a crate which you should have collected.ed. +- customNonGoals Table of non-goals, the player loses if one of them is achieved +- customGoalCheck When to check goals and non-goals. Values: "instant" (default), "turnStart", "turnEnd" - - missionTitle: The name of the mission (highly recommended) - - missionIcon: Icon of the mission panel, see documentation of ShowMission in the Lua API - - goalText: A short string explaining the goal of the mission (use this if you set custom goals). +- missionTitle: The name of the mission (highly recommended) +- missionIcon: Icon of the mission panel, see documentation of ShowMission in the Lua API +- goalText: A short string explaining the goal of the mission (use this if you set custom goals). - GOAL TYPES: - - type name of goal type - - failText Optional. For non-goals, this text will be shown in the stats if mission fails due to this non-goal - being completed. For goals which fail, this text will be displayed at failure. Note that - all normal goals have sensible default fail texts. - - type="destroy" Gear must be destroyed - - id Gear to destroy - - type="teamDefeat" Team must be defeated - - teamName Name of team to defeat - - type="collect" Crate must be collected - FAIL CONDITION: Crate taken by enemy, or destroyed - - id ID of crate gear to collect - - collectors Optional table of gear IDs, any one of which must collect the gear (but nobody else!). - By default, this is for the player's teams and allies. - - type="turns" Achieved when a number of turns has been played - - turns Number of played turns - - type="rounds" Achieved when a number of rounds has been played - - rounds Number of played rounds - - type="suddenDeath" Sudden Death has started - - type="inZone" A gear is within given coordinate bounds. Each of xMin, xMax, yMin and yMax is a sub-goal. - Each sub-goal is only checked if not nil. - You can use this to check if a gear left, right, above or below a given coordinate. - To check if the gear is within a rectangle, just set all 4 sub-goals. - FAIL CONDITION: Gear destroyed - - id Gear to watch - - xMin gear's X coordinate must be lower than this - - xMax gear's X coordinate must be higher than this - - yMin gear's Y coordinate must be lower than this - - yMax gear's Y coordinate must be higher than this - - type="distGearPos" Distance between a gear and a fixed position - FAIL CONDITION: Gear destroyed - - distance goal distance to compare to - - relationship "greaterThan" or "smallerThan" - - id gear to watch - - x x coordinate to reach - - y y coordinate to reach - - type="distGearGear" Distance between two gears - FAIL CONDITION: Any of both gears destroyed - - distance goal distance to compare to - - relationship "greaterThan" or "smallerThan" - - id1 first gear to compare - - id2 second gear to compare - - type="damage" Gear took damage or was destroyed - - id Gear to watch - - damage Minimum amount of damage to take at a single blow. Default: 1 - - canDestroy If false, this goal will fail if the gear was destroyed without taking the required damage - - type="drown" Gear has drowned - FAIL CONDITION: Gear destroyed by other means - - id Gear to watch - - type="poison" Gear must be poisoned - FAIL CONDITION: Gear destroyed - - id Gear to be poisoned - - type="cure" Gear must exist and be free from poisoning - FAIL CONDITION: Gear destroyed - - id Gear to check - - type="freeze" Gear must exist and be frozen - FAIL CONDITION: Gear destroyed - - id Gear to be frozen - - type="melt" Gear must exist and be unfrozen - FAIL CONDITION: Gear destroyed - - id Gear to check - - type="waterSkip" Gear must have skipped over water - FAIL CONDITION: Gear destroyed before it reached the required number of skips - - id +GOAL TYPES: +- type name of goal type +- failText Optional. For non-goals, this text will be shown in the stats if mission fails due to this non-goal + being completed. For goals which fail, this text will be displayed at failure. Note that + all normal goals have sensible default fail texts. +- type="destroy" Gear must be destroyed + - id Gear to destroy +- type="teamDefeat" Team must be defeated + - teamName Name of team to defeat +- type="collect" Crate must be collected + FAIL CONDITION: Crate taken by enemy, or destroyed + - id ID of crate gear to collect + - collectors Optional table of gear IDs, any one of which must collect the gear (but nobody else!). + By default, this is for the player's teams and allies. +- type="turns" Achieved when a number of turns has been played + - turns Number of played turns +- type="rounds" Achieved when a number of rounds has been played + - rounds Number of played rounds +- type="suddenDeath" Sudden Death has started +- type="inZone" A gear is within given coordinate bounds. Each of xMin, xMax, yMin and yMax is a sub-goal. + Each sub-goal is only checked if not nil. + You can use this to check if a gear left, right, above or below a given coordinate. + To check if the gear is within a rectangle, just set all 4 sub-goals. + FAIL CONDITION: Gear destroyed + - id Gear to watch + - xMin gear's X coordinate must be lower than this + - xMax gear's X coordinate must be higher than this + - yMin gear's Y coordinate must be lower than this + - yMax gear's Y coordinate must be higher than this +- type="distGearPos" Distance between a gear and a fixed position + FAIL CONDITION: Gear destroyed + - distance goal distance to compare to + - relationship "greaterThan" or "smallerThan" + - id gear to watch + - x x coordinate to reach + - y y coordinate to reach +- type="distGearGear" Distance between two gears + FAIL CONDITION: Any of both gears destroyed + - distance goal distance to compare to + - relationship "greaterThan" or "smallerThan" + - id1 first gear to compare + - id2 second gear to compare +- type="damage" Gear took damage or was destroyed + - id Gear to watch + - damage Minimum amount of damage to take at a single blow. Default: 1 + - canDestroy If false, this goal will fail if the gear was destroyed without taking the required damage +- type="drown" Gear has drowned + FAIL CONDITION: Gear destroyed by other means + - id Gear to watch +- type="poison" Gear must be poisoned + FAIL CONDITION: Gear destroyed + - id Gear to be poisoned +- type="cure" Gear must exist and be free from poisoning + FAIL CONDITION: Gear destroyed + - id Gear to check +- type="freeze" Gear must exist and be frozen + FAIL CONDITION: Gear destroyed + - id Gear to be frozen +- type="melt" Gear must exist and be unfrozen + FAIL CONDITION: Gear destroyed + - id Gear to check +- type="waterSkip" Gear must have skipped over water + FAIL CONDITION: Gear destroyed before it reached the required number of skips + - id - skips Total number of water skips required at least (default: 1)