# HG changeset patch # User kyberneticist@gmail.com # Date 1330277967 0 # Node ID 47363108b6b60091e3ddc33b5db8f0ee0f625cb4 # Parent cac9c38055974b91cb56b64cc8fb98a479924146 Edited wiki page LuaAPI through web user interface. diff -r cac9c3805597 -r 47363108b6b6 LuaAPI.wiki --- a/LuaAPI.wiki Tue Jan 24 00:25:54 2012 +0000 +++ b/LuaAPI.wiki Sun Feb 26 17:39:27 2012 +0000 @@ -102,6 +102,16 @@ <blockquote>This function is called when the game is initialized to request the available ammo and ammo probabilities. Use !SetAmmo here. </blockquote> +=== <tt>onNewAmmoStore(team index [or clan], hog index)</tt> === + +<blockquote>This function is identical to onAmmoStoreInit in function, but is called once per ammo store. This allows different ammo sets for each clan, team or hedgehog depending on the mode.</blockquote> +If gfSharedAmmo is set, the parameters passed are the clan index, and -1, and the function will be called once for each clan. +If gfPerHogAmmo is set, the parameters passed are the team index and the hog index in that team, and the function will be called once for each hedgehog. +If neither is set, the parameters passed are the team index and -1, and the function will be called once for each team. + +These indexes can be used to look up details of the clan/team/hedgehog prior to gear creation. Routines to do these lookups will be created as needed. +If you add this hook, the expectation is that you will call SetAmmo appropriately. Any values from onAmmoStoreInit are ignored. + === <tt>onScreenResize() (0.9.16) </tt> === <blockquote>This function is called when you resize the screen. Useful place to put a redraw function for any vgtHealthTags you're using.