# HG changeset patch # User sheepyluva@gmail.com # Date 1417790480 0 # Node ID 4e3ad1dc80af209b597b762def5a1662d48a7a95 # Parent 2dce97d0a8fd4795d21cfa662a0b79d5bbf1f2cb updated flakes diff -r 2dce97d0a8fd -r 4e3ad1dc80af Theme.wiki --- a/Theme.wiki Fri Dec 05 14:20:18 2014 +0000 +++ b/Theme.wiki Fri Dec 05 14:41:20 2014 +0000 @@ -83,7 +83,9 @@ * `number`: Number of visible flakes * `frames`: Number of frames used in `Flake.png` - * `frame ticks`: Number of ticks a frame is shown, after that the next frame is shown (a tick currently equals 1 millisecond) + * `frame ticks`: Number of ticks a frame is shown, after that the next frame is shown (a tick currently equals 1 millisecond). +Since 0.9.21: A value of 0 indicates that each flake should keep displaying the exact frame that was selected randomly when the flake was created. +*Tip*: If you want to have multiple static flakes in 0.9.20 or earlier, you can set the animation length to a ridiculous high value. Sometimes, a flake will still change the displayed frame, but it will rarely happen. * `speed`: Rotation speed of flake * `fall speed`: Falling speed of flake