# HG changeset patch # User Wuzzy # Date 1543877941 0 # Node ID 50432569b97202c542be417e8950323ebd066498 # Parent ed5018237b13fbabec2a4369d15124ba417ee131 LuaAPI: Update TurnTimeLeft/ReadyTimeLeft diff -r ed5018237b13 -r 50432569b972 LuaAPI.wiki --- a/LuaAPI.wiki Sun Dec 02 00:15:46 2018 +0000 +++ b/LuaAPI.wiki Mon Dec 03 22:59:01 2018 +0000 @@ -73,7 +73,7 @@ The following variables are made available by Hedgewars in Lua and can be used to quickly query a value. Lua scripts schould normally *not* write to these variables, only read from them. === General variables and constants === -Here are some unsorted variables or constants which are available in Lua. You shouldn’t write to most of them. +Here are some unsorted variables or constants which are available in Lua. **Consider these variables to be read-only.** || *Identifier* || *Description* || || `LOCALE` || Current locale identifier (e.g. “de” for German) || @@ -87,8 +87,8 @@ || `WaterLine` || The y position of the water, used to determine at which position stuff drowns. Use `SetWaterLine` to change. || || `ClansCount` || Number of clans, including defeated ones (a clan is a group of teams with same color) || || `TeamsCount` || Number of teams, including defeated ones || -|| `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. || -|| `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. Can be set in onNewTurn. In other places, it should only be read, not written. || +|| `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. To set this value, use `SetTurnTimeLeft` || +|| `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. To set this value, use `SetReadyTimeLeft` || || `GameTime` || Number of total game ticks || || `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. This variable is buggy in 0.9.23 and earlier! || || `CurrentHedgehog` || The hedgehog gear that is currently in play ||