# HG changeset patch # User Wuzzy # Date 1558112246 -3600 # Node ID 59854f341a79dc7b3aba09f029ce048e1b326ca2 # Parent 0a53771f4619e61ab1e2c63bc6843f0b132cbcb5 GearTypes: Fix Tag info diff -r 0a53771f4619 -r 59854f341a79 GearTypes.wiki --- a/GearTypes.wiki Fri May 17 12:16:40 2019 +0100 +++ b/GearTypes.wiki Fri May 17 17:57:26 2019 +0100 @@ -157,7 +157,7 @@ Sticky flames have the gear state flag `gsttmpFlag` set, non-sticky ones haven't. - * `Tag`: Current animation frame (0-32) + * `Tag`: For sticky flames, this determines the burning time (higher = longer). Burning time in ms = `3000+1500*Tag`. This also sets the “direction” of the animation. If the last binary digit is a 0, the animation is played forwards, otherwise its backwards. `Tag` is initialized with a random value between 0 and 31. * `Health`: Size of the flame. Non-sticky flames starts at 5 (largest) and become smaller as they destroy land and damage gears. All flames die when they reach a health of 0. * `FlightTime`: If set to `0`, this flame can damage hedgehogs and other gears even in mid-air. Otherwise, flames don't do damage while they are still falling. By default, the `FlightTime` is a huge non-zero value. * `Boom`: Damage and size of destroyed land (default: 2). Sticky flames always deal `Boom` damage, non-sticky flames deal either `Boom` or sometimes deal 3 times this value as damage.