# HG changeset patch # User Wuzzy # Date 1520601282 0 # Node ID 5ae322835abdd7767269a14d4c907d8fe1388fbb # Parent 0eeb688dd1cc05ca73316434e090aca7e718753f LuaAPI: Add effect heArtillery diff -r 0eeb688dd1cc -r 5ae322835abd LuaAPI.wiki --- a/LuaAPI.wiki Fri Mar 09 13:05:17 2018 +0000 +++ b/LuaAPI.wiki Fri Mar 09 13:14:42 2018 +0000 @@ -861,6 +861,7 @@ || `heResurrectable` || Whether to resurrect the hog on death || With a non-zero value, the hedgehog will be resurrected and teleported to a random location on death. `0` disables this. || || `heResurrected` || Whether the hedgehog has been resurrected once. This is only a subtle graphical effect. || With a non-zero value, the hedgehog was resurrected, `0` otherwise. || || `heFrozen` || Freeze level. Frozen hedgehogs skip turn, are heavy and take half damage || The hog is considered frozen if the value is `256` or higher, otherwise not. A number of `256` or higher denotes “how frozen” the hedgehog is, i.e. how long it takes to melt. The freezer sets this to `199999` initially. The value will be reduced by `50000` each round. Being hit by a flame reduces this number by `1000`. The values `0` to `255` are used for the freeze/melt animations. || +|| `heArtillery` || 0.9.24 or later! If enabled, the hedgehog can't walk. `0` = disabled. `1` = permanently enabled. `2` = temporarily enabled (used by sniper rifle between shots) || Example (sets all bots poisoned with poison damage of 1):