# HG changeset patch # User Wuzzy # Date 1602589806 -7200 # Node ID 5c752aa0d1bf285e8c2aae176b8fd22dbb8b0d9e # Parent f9dc7606394cfddde29d4880add17fdb4498fe5f LuaGlobals: fix gfBorder diff -r f9dc7606394c -r 5c752aa0d1bf LuaGlobals.wiki --- a/LuaGlobals.wiki Mon Oct 12 02:15:14 2020 +0200 +++ b/LuaGlobals.wiki Tue Oct 13 13:50:06 2020 +0200 @@ -44,7 +44,7 @@ || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weapons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. || || `gfSwitchHog` || Free hog switching at turn start || || `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. || -|| `gfBorder` || An indestructible border is active on the left, top and right side of the map +|| `gfBorder` || An indestructible border is active on the left, top and right sides of the map || || `gfBottomBorder` || There is an indestructable border at the bottom of the map. || || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. || || `gfSolidLand` || The terrain is indestructible (with some exceptions). ||