# HG changeset patch # User almikes@aol.com # Date 1422218315 0 # Node ID 5faf837d73e5298b8d699ab6198cf61cab19438f # Parent 27add396065dfd28fc746ec9029fd88e2672f992 Escape “FrameTicks” diff -r 27add396065d -r 5faf837d73e5 LuaAPI.wiki --- a/LuaAPI.wiki Sun Jan 25 20:37:53 2015 +0000 +++ b/LuaAPI.wiki Sun Jan 25 20:38:35 2015 +0000 @@ -549,7 +549,7 @@ === !SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint) === -This allows manipulation of many of the visual gear values. Calling `GetVisualGearValues` first is recommended on most visual gears unless you are controlling all the key values. In the case of `vgtCircle`, the visual gear values are mapped as follows. X, Y: position. State: radius. Timer: Thickness. FrameTicks: pulsation speed (0 to disable). dX, dY: min/max pulsation opacity (0-255). Tint: colour, RGBA. +This allows manipulation of many of the visual gear values. Calling `GetVisualGearValues` first is recommended on most visual gears unless you are controlling all the key values. In the case of `vgtCircle`, the visual gear values are mapped as follows. X, Y: position. State: radius. Timer: Thickness. !FrameTicks: pulsation speed (0 to disable). dX, dY: min/max pulsation opacity (0-255). Tint: colour, RGBA. Most visual gears require little to no modification of parameters. Example: