# HG changeset patch # User Wuzzy # Date 1441846242 0 # Node ID 632e4dcc8b52c8386583c9826ab85796ae694c62 # Parent 64c94ad363c8bae703754c05bae6c70aace6d340 Fix bullet point lists diff -r 64c94ad363c8 -r 632e4dcc8b52 LuaAPI.wiki --- a/LuaAPI.wiki Thu Sep 10 00:49:20 2015 +0000 +++ b/LuaAPI.wiki Thu Sep 10 00:50:42 2015 +0000 @@ -535,9 +535,10 @@ `Angle, Power, WDTimer, Radius, Karma, DirAngle, AdvBounce, ImpactSound, nImpactSounds, Tint` A rough description of some of the parameters: -* `Radius`: Effect or collision radius, most of the time -* `ImpactSound`: Sound it makes on a collision (see [[Sounds]]) -* `Tint`: Used by some gear types to determine its colorization. The color is in RGBA format. + + * `Radius`: Effect or collision radius, most of the time + * `ImpactSound`: Sound it makes on a collision (see [[Sounds]]) + * `Tint`: Used by some gear types to determine its colorization. The color is in RGBA format. Example: @@ -550,14 +551,14 @@ `X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint` -* `X`, `Y`: typically position -* `dX`, `dY`: typically speed -* `Angle` is usually the rotation angle -* `Frame` is typically the animation frame -* `FrameTicks` is usually an animation counter -* `State` can have a variety of values, but is typically bit packed -* `Timer` is usually the gear lifetime -* `Tint` is the RGBA color + * `X`, `Y`: typically position + * `dX`, `dY`: typically speed + * `Angle` is usually the rotation angle + * `Frame` is typically the animation frame + * `FrameTicks` is usually an animation counter + * `State` can have a variety of values, but is typically bit packed + * `Timer` is usually the gear lifetime + * `Tint` is the RGBA color Most visual gears require little to no modification of parameters. @@ -619,12 +620,12 @@ === !SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, !FrameTicks, State, Timer, Tint) === This allows manipulation of many of the visual gear values. In the case of `vgtCircle`, the visual gear values are mapped as follows: -* `X`, `Y`: Position -* `State`: Radius. -* `Timer`: Thickness -* `FrameTicks`: Pulsation speed (`0` to disable) -* `dX`, `dY`: min/max pulsation opacity (`0`-`255`) -* `Tint`: Color in RGBA + * `X`, `Y`: Position + * `State`: Radius. + * `Timer`: Thickness + * `FrameTicks`: Pulsation speed (`0` to disable) + * `dX`, `dY`: min/max pulsation opacity (`0`-`255`) + * `Tint`: RGBA color Most visual gears require little to no modification of parameters.