# HG changeset patch # User Wuzzy # Date 1457494258 0 # Node ID 6693fdfb6876ad652d6eb87d18aa5a035e170968 # Parent f65141aad185e07ceabba14f37cd521d0309d044 GearTypes: cleaver damage diff -r f65141aad185 -r 6693fdfb6876 GearTypes.wiki --- a/GearTypes.wiki Wed Mar 09 03:12:29 2016 +0000 +++ b/GearTypes.wiki Wed Mar 09 03:30:58 2016 +0000 @@ -347,9 +347,10 @@ * `Boom`: Damage of a hit and damage and explosion size of the final explosion. Default: 30 ==== `gtKnife` ==== -A cleaver. +A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually. * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000 + * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure. ==== `gtPiano` ==== A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact.