# HG changeset patch # User Wuzzy # Date 1459105247 -3600 # Node ID 66e7208703e3698b345d2be3d88a3b228b7902af # Parent 366d41a07472bf901e9f1679ac6b88cbfd19797b Theme: Default cleanup diff -r 366d41a07472 -r 66e7208703e3 Theme.wiki --- a/Theme.wiki Sun Mar 27 19:57:13 2016 +0100 +++ b/Theme.wiki Sun Mar 27 20:00:47 2016 +0100 @@ -21,7 +21,7 @@ Values: red, green, blue -Default: 0, 0, 0 (black) +Default: 0, 0, 0 == `rq-sky` == The sky color in reduced quality mode. If present, it is used instead of `sky` on low quality. @@ -33,7 +33,7 @@ Values: red, green, blue -Default: 80, 80, 80 (gray) +Default: 80, 80, 80 == `water-top` == The colour of the topmost part of the water (under the `BlueWater.png`) before Sudden Death. @@ -43,7 +43,7 @@ Values: red, green, blue -Default: 0, 0, 0 (black) +Default: 0, 0, 0 == `water-bottom` == The colour of the lowest part of the water before Sudden Death. @@ -53,17 +53,16 @@ Values: red, green, blue -Default: 0, 0, 0 (black) +Default: 0, 0, 0 == `sd-water-bottom` == The colour of the lowest part of the water while in Sudden Death. This makes a gradient together with `sd-water-top`. -If unspecified, the default value `150, 112, 169` is used, The default color neatly matches the default `SDWater.png`. Values: red, green, blue -Default: 150, 112, 169 (purple) +Default: 150, 112, 169 == `sd-water-top` == The colour of the topmost part of the water (under the `SDWater.png`) while in Sudden Death. @@ -72,7 +71,7 @@ Values: red, green, blue -Default: 182, 144, 201 (purple) +Default: 182, 144, 201 == `water-opacity` == The water opacity before Sudden Death. Opacity of the water affects how visible gears in the water are. `0` makes it fully transparent, whereas `255` or `$FF` makes it fully opaque. If the water is fully opaque, the drowning animation is skipped when a hedgehog drowns. @@ -84,7 +83,7 @@ Default: $80 == `sd-water-opacity` == -The water opacity while in Sudden Death. By default, it has the same value as `water-opacity`. +The water opacity while in Sudden Death. By default, it has the same value as `water-opacity`, or `$80` if `water-opacity` is unspecified. Values: opacity @@ -101,22 +100,26 @@ Values: filename == `clouds` == -The number of clouds to create, before Sudden Death. Uses `Clouds.png`. By default, 9 clouds are used. +The number of clouds to create, before Sudden Death. Uses `Clouds.png`. Values: number +Default: 9 + == `sd-clouds` == -Number of clouds while in Sudden Death, uses the file `SDClouds.png`. By default it is the same number as `clouds`. If `clouds` was not specified, 9 clouds are used. +Number of clouds while in Sudden Death, uses the file `SDClouds.png`. By default it is the same number as `clouds` or `9` if `clouds` was not specified as well. Values: number +Default: 9 + == `flatten-clouds` == Normally, the clouds vary in size and are drawn on different layers. But if this key is present (any value) in `theme.cfg`, all clouds have the same size and are on the same layer (background). The value of this key does not matter, the key must only be present to take effect. == `flakes` == -Values for the flakes of this theme before Sudden Death. Uses `Flake.png`. If this field is left out, then there are no flakes. +Values for the flakes of this theme before Sudden Death. Uses `Flake.png`. * `number`: Number of visible flakes. * `frames`: Number of frames used in `Flake.png` @@ -128,10 +131,10 @@ Values: number, frames, frame ticks, speed, fall speed -Default: 0, 4, 0, 10, 100 (In other words, no flakes are used) +No flakes are used by default. == `sd-flakes` == -Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. +Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. If `flakes` was unspecified, then there are no Sudden Death flakes by default, the default shown below only applies if `flakes` has been specified. Values: number, frames, frame ticks, speed, fall speed