# HG changeset patch # User Wuzzy # Date 1556193068 -3600 # Node ID 699f4981643dfc7ea233674b290f06d342e97347 # Parent 0da81c18832767b7fd942e7ee4a72d42b1c1c099 ControlsRework: fix typo diff -r 0da81c188327 -r 699f4981643d ControlsRework.wiki --- a/ControlsRework.wiki Thu Apr 25 12:50:10 2019 +0100 +++ b/ControlsRework.wiki Thu Apr 25 12:51:08 2019 +0100 @@ -24,7 +24,7 @@ Summary: The problem with our current approach is point 1. The frontend displays the wrong key. The fact that the game inconsistently uses keycodes AND scancodes is also a little insane. Any solution definitely must fix point 1, otherwise it gains us nothing -=== B) Use scancodes in frontend, engine und config. Crate a small helper program that queries scancode in frontend to replace the drop-down menu === +=== B) Use scancodes in frontend, engine und config. Create a small helper program that queries scancode in frontend to replace the drop-down menu === # Yes. # No obvious solution in sight. Maybe there is one? * Possible, hacky solution: Convert scancode to keycode using a hardcoded lookup table or something like that