# HG changeset patch # User Wuzzy # Date 1591646424 -7200 # Node ID 6ab7b434d6675a7111842b2306c71a8d19e15250 # Parent 1334dc72cbf71d1c1f6bd94baff0c308bf9aa917 TODO: Update mine strike diff -r 1334dc72cbf7 -r 6ab7b434d667 TODO.wiki --- a/TODO.wiki Mon Jun 08 21:58:50 2020 +0200 +++ b/TODO.wiki Mon Jun 08 22:00:24 2020 +0200 @@ -34,11 +34,9 @@ === AI === * Teach the AI how to use: * Most important things - * Mine * Hellish handgrenade * Mud ball * Napalm - * Mine Strike * Weapons * Air mine * Ballgun @@ -70,6 +68,7 @@ * Grenade-like weapons: Calculate bounces (currently, only direct shots without any bounces are supported) * Mine, dynamite: Place on ground and run away (currently, only dropping from safe height is supported) * Drill strike: Sometimes AI greatly misestimates hogs deep underground + * Mine Strike: Calculate bounces (currently, this weapon is not used if mines time is anything but 0, to avoid unpredictable behavior) * Support `gfMoreWind` See also: https://issues.hedgewars.org/show_bug.cgi?id=292