# HG changeset patch # User Wuzzy # Date 1520464780 0 # Node ID 6afb77fb97bc9163752f460c0274d8fc9f242c9e # Parent d8f26186f4e51b4a8ce5ebf6ad5d8c48eba344d5 LuaAPI: Discourage setting GameFlags directly diff -r d8f26186f4e5 -r 6afb77fb97bc LuaAPI.wiki --- a/LuaAPI.wiki Mon Feb 26 17:02:08 2018 +0000 +++ b/LuaAPI.wiki Wed Mar 07 23:19:40 2018 +0000 @@ -155,7 +155,7 @@ || `TemplateFilter` || `0` || _unknown meaning_ || || `TemplateNumber` || `0` || _unknown meaning_ || || `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. || -|| `GameFlags` || `0` || All `GameFlags` combined as a bitmask. See [LuaAPI#GameFlags_functions] for easier manipulation of `GameFlags` || +|| `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaAPI#GameFlags_functions] instead || || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) || || `Delay` || `100` || Delay between each turn in milliseconds || || `TurnTime` || `45000` || Turn time in milliseconds ||