# HG changeset patch # User Wuzzy # Date 1491346247 -3600 # Node ID 76e0115fd3b64ff0f8725855e15c05da8449a64f # Parent f86223a924c4f073fd89a75a1bb253f9bd9ac037 ThemeFiles: CloudsL, SDCloudsL, FlakeL, SDFlakeL diff -r f86223a924c4 -r 76e0115fd3b6 ThemeFiles.wiki --- a/ThemeFiles.wiki Tue Apr 04 23:46:35 2017 +0100 +++ b/ThemeFiles.wiki Tue Apr 04 23:50:47 2017 +0100 @@ -147,9 +147,15 @@ If missing, `Data/Graphics/Clouds.png` is used. +=== `CloudsL.png` (0.9.23) === +Optional horizonally mirrored version of `Clouds.png`. If present, this image instead of `Clouds.png` is used when the wind blows the clouds to the left. + === `SDClouds.png` === Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used. +=== `SDCloudsL.png` (0.9.23) === +Optional horizonally mirrored version of `SDClouds.png`. If present, this image instead of `SDClouds.png` is used when the wind blows the clouds to the left. + === `Flake.png` === Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”). The game will cycle through each frame in order (for each individual flake). @@ -157,9 +163,15 @@ Flakes can be configured in `theme.cfg`. If this file is missing, no flakes are shown before Sudden Death. +=== `FlakeL.png` (0.9.23) === +Optional horizonally mirrored version of `Flake.png`. If present, this image instead of `Flake.png` is used when the wind blows the flakes to the left while in Sudden Death. + === `SDFlake.png` === Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones. +=== `SDFlakeL.png` (0.9.23) === +Optional horizonally mirrored version of `SDFlake.png`. If present, this image instead of `SDFlake.png` is used when the wind blows the flakes to the left while in Sudden Death. + == Water == All water images are optional and all have defaults (in `Data/Graphics`). Water images come in 2 groups of 3 images each, for the time before Sudden Death and for Sudden Death. It is recommended that you edit all images in a group at once, so the colors match neatly. You probably don’t want to have blue water driplets if you have made the water blood-red.