# HG changeset patch # User Wuzzy # Date 1460054960 -3600 # Node ID 825d0dcd739f886be7b1d3eacd69612523a3abb0 # Parent d06141c36428cb78b8ff0efb5f3d4c33a029a1ae LuaAPI: fix typos diff -r d06141c36428 -r 825d0dcd739f LuaAPI.wiki --- a/LuaAPI.wiki Thu Apr 07 19:48:44 2016 +0100 +++ b/LuaAPI.wiki Thu Apr 07 19:49:20 2016 +0100 @@ -143,7 +143,7 @@ Most variables are optional, but for missions, `Theme` must be set by the scripter if you want to use a random map, rather than an image map. All other variables do not need to be set by the scripter and have default values. List of game variables: -|| *Variable name* || *Default* || *Description || +|| *Identifier* || *Default* || *Description* || || `Theme` || _depends_ || The theme to be used. When `Map` is set, a default value is used. For missions which don't use an image map, `Theme` *must* be set explicitly || || `Map` || `""` || The image map being played or `""` if no image map is used || || `Seed` || `0` || Seed of the random number generator ||