# HG changeset patch # User Wuzzy # Date 1543890299 0 # Node ID 86dd0386d8251feb09fc63c7b924991afd5125f7 # Parent 65f6dd2bf801296dee220a4eb2fae02e002edb42 KnownBugs: latest bug FIXED diff -r 65f6dd2bf801 -r 86dd0386d825 KnownBugs.wiki --- a/KnownBugs.wiki Tue Dec 04 01:50:42 2018 +0000 +++ b/KnownBugs.wiki Tue Dec 04 02:24:59 2018 +0000 @@ -12,7 +12,7 @@ || Details || If a hog uses sniper rifle but fails to use both shots before the turn ends, that hog will be unable to walk or jump in future turns (as if it were in Artillery mode) || || Partial workaround || It is possible to make “crippled” hogs walk again. Just use the sniper rifle again, but fire both shots. Unfortunately, no better workaround is known. || || See also || http://issues.hedgewars.org/show_bug.cgi?id=617 || -|| Status || FIXED in future version || +|| Status || FIXED || = Release 0.9.23 =