# HG changeset patch # User Wuzzy # Date 1505949521 -3600 # Node ID 87a758104deabd8eb50dc73ac6bab7523fe56f3f # Parent e50238cb0131b5fc9c1485d9f947fd45e77132ee GearTypes: special value for infinite ammo diff -r e50238cb0131 -r 87a758104dea GearTypes.wiki --- a/GearTypes.wiki Thu Sep 21 00:09:36 2017 +0100 +++ b/GearTypes.wiki Thu Sep 21 00:18:41 2017 +0100 @@ -114,7 +114,7 @@ * `Pos`: Crate type: 1=ammo crate, 2=health crate, 4=utility crate (also see below) * `Tag`: Used for the appear animation * `Health`: Amount of health contained in a health crate - * `Power`: Ammo count in an ammo or utility crate. 0 = Use weapon scheme default (default: 0) + * `Power`: Ammo count in an ammo or utility crate. 0: Use weapon scheme default. 100 or greater: infinite (default: 0) * `Boom`: Explosion size and damage (default: 25) We recommend you to use `SpawnAmmoCrate` and the like to crate crate gears instead of `AddGear`. @@ -567,7 +567,7 @@ Used to add some weapon or utilty to a hedgehog. The gear is added when a crate ([GearTypes#gtCase `gtCase`]) has been collected. * `Pos`: Ammo classification: 1=weapon, 4=utility - * `Power`: Ammo count. 0 = Use weapon scheme default (default: 0) + * `Power`: Ammo count. 0: Use weapon scheme default. 100 or greater: infinite (default: 0) ==== `gtATStartGame` ==== This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff.