# HG changeset patch
# User sheepyluva@gmail.com
# Date 1390316367 0
# Node ID 87b3dcfe11ccee9ac86ed2c6f7348e1fa8c245d0
# Parent  b9bd613524ca4cea944953845dd629b29556178b
I hate the wiki syntax... and I think it hates me too

diff -r b9bd613524ca -r 87b3dcfe11cc LuaAPI.wiki
--- a/LuaAPI.wiki	Tue Jan 21 14:58:00 2014 +0000
+++ b/LuaAPI.wiki	Tue Jan 21 14:59:27 2014 +0000
@@ -67,7 +67,7 @@
 <blockquote>This function is called before the game loads its resources. One can modify various game variables here:
 </blockquote>
  * <tt>Seed = 0</tt> - sets the seed of the random number generator
- * <tt>!EnableGameFlags(gfSolidLand, gfArtillery)</tt> - sets the GameFlags (just 2 of them in this example), see above for the available flags
+ * <tt>!EnableGameFlags(gfSolidLand, gfArtillery)</tt> - sets the !GameFlags (just 2 of them in this example), see above for the available flags
  * <tt>!TurnTime = 60000</tt> - set the turntime in ms
  * <tt>!CaseFreq = 0</tt> - frequency of crate drops
  * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate
@@ -607,17 +607,17 @@
 
 === <tt>!ClearGameFlags()</tt> ===
 
-<blockquote>Disables *all* GameFlags
+<blockquote>Disables *all* !GameFlags
 </blockquote>
 
 === <tt>!DisableGameFlags(gameflag, ...)</tt> ===
 
-<blockquote>Disables the listed GameFlags, without changing the status of other GameFlags
+<blockquote>Disables the listed !GameFlags, without changing the status of other !GameFlags
 </blockquote>
 
 === <tt>!EnableGameFlags(gameflag, ...)</tt> ===
 
-<blockquote>Enables the listed GameFlags, without changing the status of other GameFlags
+<blockquote>Enables the listed !GameFlags, without changing the status of other !GameFlags
 </blockquote>
 
 === <tt>!GetGameFlag(gameflag)</tt> ===