# HG changeset patch # User kyberneticist@gmail.com # Date 1340631116 0 # Node ID 88f4f75b381cac08812ac3b7004872df21396b78 # Parent 1f18b0e7a80f055ec03504547f0f4c8ca69ae533 Edited wiki page SVGImport through web user interface. diff -r 1f18b0e7a80f -r 88f4f75b381c SVGImport.wiki --- a/SVGImport.wiki Mon Jun 25 13:17:01 2012 +0000 +++ b/SVGImport.wiki Mon Jun 25 13:31:56 2012 +0000 @@ -16,7 +16,7 @@ 1) Select all in the image and choose ungroup, then combine all paths in the drawing (select them, then choose Path->Combine). Note. I had some difficulty doing that with some images even after repeated use of ungroup. I ended up just going into the SVG file and deleting all the groups. This usually happens if there are filters in place. Removing all the tags in the SVG is faster than cleaning up the filters in inkscape. -Also, some paths might be worth eliminating altogether. In order to get a better idea of what it'll look like, try: View->Display Mode->Outline. To simulate occluding, you can try combining individual paths first, and using union to combine into larger groups. This takes a bit more work. +Also, some paths might be worth eliminating altogether. In order to get a better idea of what it'll look like, try: View->Display Mode->Outline. To simulate occluding, you can try combining individual paths first, and using union to combine into larger groups. This takes a bit more work. If it still doesn't look right, you're going to have to go in and delete nodes, and generally rework the shape to simulate occlusion. 2) Click on the path, and choose dimensions for W and H that would look good in the game (no more than 4096 for W and 2048 for H). The Lock button may be helpful here