# HG changeset patch # User Wuzzy # Date 1510898026 0 # Node ID 892e244928953d030335de011a4fc58ba5c8df6d # Parent c67aa9fa2487b1979b45d9dffc65f76327f8c0fb Hats: Edited via web interface diff -r c67aa9fa2487 -r 892e24492895 Hats.wiki --- a/Hats.wiki Fri Nov 17 05:52:01 2017 +0000 +++ b/Hats.wiki Fri Nov 17 05:53:46 2017 +0000 @@ -43,7 +43,7 @@ The team hat image consists of two “halves”: The left half is the base coloring of the helmet, the right half should _only_ use grayscale colors. The left part may be completely blank. So you have basically two sets of helmet animations. Again, both animations have exactly 19 frames, the remainder is unused. -Hedgewars will use the right base image and use the colored right part of the image and simply overlay it. +Hedgewars will use the right grayscale frames to color them and overlay them on the base color frames to the left. Transparent pixels on the right part will not be overlayed. This way, you can decide which parts of the helmet become colored and which won’t.