# HG changeset patch # User Wuzzy # Date 1520859563 0 # Node ID 96a1f208b28ef09d03a99e914990ee48f3cf002e # Parent 50795ad481b29a78e2d9eb8124df844de022ebdc GearTypes: fix links diff -r 50795ad481b2 -r 96a1f208b28e GearTypes.wiki --- a/GearTypes.wiki Mon Mar 12 12:58:40 2018 +0000 +++ b/GearTypes.wiki Mon Mar 12 12:59:23 2018 +0000 @@ -50,7 +50,7 @@ || [GearTypes#gtCake `gtCake`] || Cake || || [GearTypes#gtDEagleShot `gtDEagleShot`] || Shot from a Desert Eagle || || [GearTypes#gtDrill `gtDrill`] || Drill rocket || -|| [GearTypes#gtDuck `gtDuck`] || Rubber duck (0.9.23) || +|| [GearTypes#gtDuck `gtDuck`] || Rubber duck || || [GearTypes#gtDynamite `gtDynamite`] || Dynamite || || [GearTypes#gtFirePunch `gtFirePunch`] || Shoryuken || || [GearTypes#gtFlamethrower `gtFlamethrower`] || Flamethrower || @@ -61,8 +61,8 @@ || [GearTypes#gtIceGun `gtIceGun`] || Freezer || || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze || || [GearTypes#gtKnife `gtKnife`] || Cleaver || -|| [GearTypes#gtMinigun `gtMinigun`] || Minigun || -|| [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet || +|| [GearTypes#gtMinigun `gtMinigun`] || Minigun (0.9.24) || +|| [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet (0.9.24) || || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike || || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer || || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane || @@ -420,7 +420,7 @@ * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000 * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure. -==== `gtMinigun` (0.9.24) ==== +==== `gtMinigun` ==== A minigun. This gear is added for the full duration of a minigun shooting. Its job is to spawn `gtMinigunBullet`s until it runs out of time. Before it starts shooting, there is a short delay for the “spin-up”. Then the timer is set to `Karma` and the minigun starts shooting until the timer reaches 0 again. Then the gear is destroyed. @@ -432,7 +432,7 @@ * `Tag`: Current frame of minigun image, used for rotation animation and dispensing shells. Value is 0-1. * `WDTimer`: Number of bullets fired -==== `gtMinigunBullet` (0.9.24) ==== +==== `gtMinigunBullet` ==== A minigun bullet. * `Boom`: Damage. Default: 2