# HG changeset patch # User almikes@aol.com # Date 1417996602 0 # Node ID 9a18697ec4ad0cc54508d5169d06452b5ccadac8 # Parent 35d43dbb99ad3a49eff4b92e2cb04647e033abb6 Add flatten-clouds and flatten-flakes diff -r 35d43dbb99ad -r 9a18697ec4ad Theme.wiki --- a/Theme.wiki Sun Dec 07 23:30:03 2014 +0000 +++ b/Theme.wiki Sun Dec 07 23:56:42 2014 +0000 @@ -79,6 +79,9 @@ === `sd-clouds` === Number of clouds while in Sudden Death, uses the file `SDClouds.png`. By default it is the same number as `clouds`. +=== `flatten-clouds` === +Normally, the clouds vary in size and are drawn on different layers. But if this key is present (any value) in `theme.cfg`, all clouds have the same size and are on the same layer (background). + === `flakes` === Values for the flakes of this theme before Sudden Death. Uses `Flake.png`. If this field is left out, then there are no flakes. @@ -95,6 +98,9 @@ === `sd-flakes` === Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. By default, the flakes are skulls and bones. +=== `flatten-flakes` === +Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain. + === `object` === There may be multiple object keys in the file, each one representing one land object. @@ -113,4 +119,7 @@ There may be several spray keys in the file, each one representing one spray object. The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the number of instances of this spray that may be added. -Values: name, number \ No newline at end of file +Values: name, number + + +If this key is present with any value, all c \ No newline at end of file