# HG changeset patch # User Wuzzy # Date 1555504188 -3600 # Node ID 9cb32a3519ee19e37611be76f1df6644c64d71a2 # Parent 4d4a119f134012e62c299b5e896c4be4867b55c3 LuaGameplay: Move GetRandom to bottom diff -r 4d4a119f1340 -r 9cb32a3519ee LuaGameplay.wiki --- a/LuaGameplay.wiki Wed Apr 17 13:28:11 2019 +0100 +++ b/LuaGameplay.wiki Wed Apr 17 13:29:48 2019 +0100 @@ -340,10 +340,6 @@ On success, returns the `gtSwitcher` gear being spawned or, if hog switching mode is already active, returns the exsting gear. On failure, returns `nil`. -== Randomness == -=== !GetRandom(number) === -Returns a randomly generated number in the range of 0 to number - 1. This random number uses the game seed, so is synchronised, and thus safe for multiplayer and saved games. Use `GetRandom` for anything that could impact the engine state. For example, a visual gear could simply use Lua’s `math.random`, but adding a regular gear should use `GetRandom`. - == Clans and teams == === !AddTeam(teamname, color, grave, fort, voicepack, flag) === @@ -446,3 +442,6 @@ === !GetMissionVar(varname) (0.9.25) === Returns the value of the mission variable `varname` as a string. See also `SaveMissionVar`. +== Randomness == +=== !GetRandom(number) === +Returns a randomly generated number in the range of 0 to number - 1. This random number uses the game seed, so is synchronised, and thus safe for multiplayer and saved games. Use `GetRandom` for anything that could impact the engine state. For example, a visual gear could simply use Lua’s `math.random`, but adding a regular gear should use `GetRandom`.