# HG changeset patch # User Wuzzy # Date 1518279840 0 # Node ID 9f16ae26c8011662e15fba48eae4c4f34d26a90a # Parent ba567ec027afde15887ef0c9577c7123c1da5703 VisualGearTypes: Update vgtCircle diff -r ba567ec027af -r 9f16ae26c801 VisualGearTypes.wiki --- a/VisualGearTypes.wiki Fri Feb 09 22:02:18 2018 +0000 +++ b/VisualGearTypes.wiki Sat Feb 10 16:24:00 2018 +0000 @@ -64,10 +64,11 @@ A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity. * `State`: Radius - * `Timer`: Thickness + * `Timer`: Line thickness (only if `Angle` does not equal `1`) * `dX`: Minimum opacity (0-255) * `dY`: Maximum opacity (0-255) - * `FrameTicks`: ??? + * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). Everything else = Simple line + * `FrameTicks`: Speed of opacity change. 0 = no change == `vgtAmmo` == Displays an ammo icon.