# HG changeset patch
# User Wuzzy
# Date 1518279840 0
# Node ID 9f16ae26c8011662e15fba48eae4c4f34d26a90a
# Parent  ba567ec027afde15887ef0c9577c7123c1da5703
VisualGearTypes: Update vgtCircle

diff -r ba567ec027af -r 9f16ae26c801 VisualGearTypes.wiki
--- a/VisualGearTypes.wiki	Fri Feb 09 22:02:18 2018 +0000
+++ b/VisualGearTypes.wiki	Sat Feb 10 16:24:00 2018 +0000
@@ -64,10 +64,11 @@
 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity.
 
  * `State`: Radius
- * `Timer`: Thickness
+ * `Timer`: Line thickness (only if `Angle` does not equal `1`)
  * `dX`: Minimum opacity (0-255)
  * `dY`: Maximum opacity (0-255)
- * `FrameTicks`: ???
+ * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). Everything else = Simple line
+ * `FrameTicks`: Speed of opacity change. 0 = no change
 
 == `vgtAmmo` ==
 Displays an ammo icon.