# HG changeset patch
# User Wuzzy
# Date 1555506870 -3600
# Node ID ac1adfc740c77f2adc1e3d247e9175afa5411ec6
# Parent 006999425a5cfce93c4198a69dbef1094d4ba2a1
Sandbox: Edited via web interface
diff -r 006999425a5c -r ac1adfc740c7 Sandbox.wiki
--- a/Sandbox.wiki Wed Apr 17 14:10:20 2019 +0100
+++ b/Sandbox.wiki Wed Apr 17 14:14:30 2019 +0100
@@ -1,39 +1,3 @@
-#summary Sandbox page for testing the wiki syntax
-
-= Sandbox =
-This is a sandbox page to test the wiki syntax.
-
-== Header 2 ==
-
-== Header 2 ==
-
-== Header 2 ==
-
-== Header 3 ==
-
-== Header 4 ==
-
-== Header 5 ==
-
-== Links ==
-
- * [Sandbox#Header_2 Link to Header 2 (first one)]
- * [Sandbox#Header_2__2 Link to Header 2 (second one)]
- * [Sandbox#Header_2__3 Link to Header 2 (third one)]
-
-
-== Bullets ==
-
- * Bullet1
- * Bullet1
- * Bullet 2
- * Bullet 2
- * Bullet 3
- * Bullet 3
- * Bullet 2
-
----
-
#summary List of gear-related functions in the Lua API
= Lua API: Gear functions =
@@ -41,7 +5,7 @@
-== Functions for creating gears ==
+== Creation ==
=== `AddGear(x, y, gearType, state, dx, dy, timer)` ===
This creates a new gear at position x,y (measured from top left) of kind `gearType` (see [GearTypes Gear Types]). Gears are dynamic objects or events in the world that affect the gameplay, including hedgehogs, projectiles, weapons, land objects, active utilities and a few more esoteric things.
@@ -151,7 +115,37 @@
=== `SpawnFakeUtilityCrate(x, y, explode, poison) ` ===
Same as `SpawnFakeAmmoCrate`, except the crate will look like an utility crate.
-== Functions to get and set gear properties ==
+== Position and velocity ==
+=== `GetGearPosition(gearUid)` ===
+Returns x,y coordinates for the specified gear. Not to be confused with `GetGearPos`.
+
+=== `GetX(gearUid)` ===
+Returns x coordinate of the gear.
+
+=== `GetY(gearUid)` ===
+Returns y coordinate of the gear.
+
+=== `SetGearPosition(gearUid, x, y)` ===
+Places the specified gear exactly at the position (`x`,`y`). Not to be confused with `SetGearPos`.
+
+=== `GetGearVelocity(gearUid)` ===
+Returns a tuple of dx,dy values for the specified gear.
+
+=== `SetGearVelocity(gearUid, dx, dy)` ===
+Gives the specified gear the velocity of `dx`, `dy`.
+
+=== `CopyPV(gearUid, gearUid)` ===
+This sets the position and velocity of the second gear to the first one.
+
+=== `FindPlace(gearUid, fall, left, right[, tryHarder])` ===
+Finds a place for the specified gear between x=`left` and x=`right` and places it there. `tryHarder` is optional, setting it to `true`/`false` will determine whether the engine attempts to make additional passes, even attempting to place gears on top of each other.
+
+Example:
+
+ gear = AddGear(...)
+ FindPlace(gear, true, 0, LAND_WIDTH) -- places the gear randomly between 0 and LAND_WIDTH
+
+== General gear properties ==
=== `GetGearType(gearUid)` ===
This function returns the [GearTypes gear type] for the specified gear, if it exists. If it doesn't exist, `nil` is returned.
@@ -468,37 +462,7 @@
SetGearAIHints(uselessHog, aihDoesntMatter)
-- This makes AI hogs stop caring about attacking uselessHog
-== Position and velocity ==
-=== `GetGearPosition(gearUid)` ===
-Returns x,y coordinates for the specified gear. Not to be confused with `GetGearPos`.
-
-=== `GetX(gearUid)` ===
-Returns x coordinate of the gear.
-
-=== `GetY(gearUid)` ===
-Returns y coordinate of the gear.
-
-=== `SetGearPosition(gearUid, x, y)` ===
-Places the specified gear exactly at the position (`x`,`y`). Not to be confused with `SetGearPos`.
-
-=== `GetGearVelocity(gearUid)` ===
-Returns a tuple of dx,dy values for the specified gear.
-
-=== `SetGearVelocity(gearUid, dx, dy)` ===
-Gives the specified gear the velocity of `dx`, `dy`.
-
-=== `CopyPV(gearUid, gearUid)` ===
-This sets the position and velocity of the second gear to the first one.
-
-=== `FindPlace(gearUid, fall, left, right[, tryHarder])` ===
-Finds a place for the specified gear between x=`left` and x=`right` and places it there. `tryHarder` is optional, setting it to `true`/`false` will determine whether the engine attempts to make additional passes, even attempting to place gears on top of each other.
-
-Example:
-
- gear = AddGear(...)
- FindPlace(gear, true, 0, LAND_WIDTH) -- places the gear randomly between 0 and LAND_WIDTH
-
-== Hedgehog-specific functions ==
+== Hedgehog-specific gear properties ==
=== `GetHogName(gearUid)` ===
Returns the name of the specified hedgehog gear.
@@ -645,7 +609,7 @@
HogSay(CurrentHedgehog, "I'm hungry.", SAY_SAY) -- speech bubble with text “I’m hungry.”
HogSay(CurrentHedgehog, "I smell CAKE!", SAY_SHOUT) -- exclamatory bubble with text “I smell CAKE!”
-== Functions to delete gears ==
+== Deletion ==
=== `DeleteGear(gearUid)` ===
Deletes a gear. If the specified gear did not exist, nothing happens.