# HG changeset patch # User henrik.rostedt # Date 1289258433 0 # Node ID af151755fd724fc53c40756659913d81766419d8 # Parent e8bcd7c1ba3c60316dc22cdc95c5c23269df8581 fix for auto-links diff -r e8bcd7c1ba3c -r af151755fd72 LuaAPI.wiki --- a/LuaAPI.wiki Mon Nov 08 23:18:06 2010 +0000 +++ b/LuaAPI.wiki Mon Nov 08 23:20:33 2010 +0000 @@ -24,8 +24,8 @@ * !GameFlags = gfSolidLand + gfArtillery + … - sets the gameflags, see above for the available flags * !TurnTime = 60000 - set the turntime in ms * !CaseFreq = 0 - frequency of crate drops - * HealthCaseProb = 35 - chance of receiving a health crate - * HealthCaseAmount = 25 - amount of health in a health crate + * !HealthCaseProb = 35 - chance of receiving a health crate + * !HealthCaseAmount = 25 - amount of health in a health crate * !DamagePercent = 100 - percent of damage to inforce * !MinesNum = 0 - number of mines being placed (before 0.9.14 LandAdds) * !MinesTime = 3 - time for a mine to explode from activated, -1 for random @@ -33,8 +33,8 @@ * Explosives = 0 - number of explosives being placed * Delay = 0 - delay between each round * !SuddenDeathTurns = 30 - turns until sudden death begins - * WaterRise = 47 - height of water rise at sudden death in pixels - * HealthDecrease = 5 - amount of health decreased on sudden death + * !WaterRise = 47 - height of water rise at sudden death in pixels + * !HealthDecrease = 5 - amount of health decreased on sudden death * Map = "Bamboo" - the map being played * Theme = "Bamboo" - the theme to be used