# HG changeset patch # User Wuzzy # Date 1510900780 0 # Node ID b32441125bb8542c8da64aaaee94c8ce6ce8d4e6 # Parent 7912322338faa324f0d331bd00210a51e28bb9ce ThemeCfg: Add sd-tint diff -r 7912322338fa -r b32441125bb8 ThemeCfg.wiki --- a/ThemeCfg.wiki Fri Nov 17 06:33:19 2017 +0000 +++ b/ThemeCfg.wiki Fri Nov 17 06:39:40 2017 +0000 @@ -143,7 +143,7 @@ No flakes are used by default. == `sd-flakes` == -Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. If `flakes` was unspecified, then there are no Sudden Death flakes by default, the default shown below only applies if `flakes` has been specified. +Sudden Death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. If `flakes` was unspecified, then there are no Sudden Death flakes by default, the default shown below only applies if `flakes` has been specified. Values: number, frames, frame ticks, speed, fall speed @@ -151,6 +151,13 @@ (The “X” means the default number of Sudden Death flakes is variable. It depends on the window size and the terrain width.) +== `sd-tint` == +Custom tinting of the background in Sudden Death. + +Values: red, green, blue, opacity + +Default: $80, $80, $80, $FF + == `flatten-flakes` == Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain.