# HG changeset patch # User Wuzzy # Date 1555502945 -3600 # Node ID bae9bae61cda3dcb3853336574ce10a8babd9aef # Parent 43762534f5ab152f5c7dc4962d01579a33e6f4e8 LuaEvents: add version note to onCaseDrop diff -r 43762534f5ab -r bae9bae61cda LuaEvents.wiki --- a/LuaEvents.wiki Wed Apr 17 13:08:35 2019 +0100 +++ b/LuaEvents.wiki Wed Apr 17 13:09:05 2019 +0100 @@ -43,7 +43,7 @@ == onNewTurn() == This function calls at the start of every turn. You can set `ReadyTimeLeft` here to change the ready time for this turn. (See also: `Ready`) -== onCaseDrop(gear) == +== onCaseDrop(gear) (1.0.0) == This function calls between two turns right after the moment at which the game *might* drop a crate according to the game scheme settings. It does not matter if it actually wants to drop a crate. If a crate was dropped, `gear` is the crate gear that was dropped, if no crate was dropped, `gear` is `nil`.