# HG changeset patch # User almikes@aol.com # Date 1438086623 0 # Node ID c002f49283c661429cde978423bf49b452ad907d # Parent 83ede97a33c6fa9fb5bf794523009c741eb44e61 Add SetAmmoDelay diff -r 83ede97a33c6 -r c002f49283c6 LuaAPI.wiki --- a/LuaAPI.wiki Tue Jul 28 11:44:47 2015 +0000 +++ b/LuaAPI.wiki Tue Jul 28 12:30:23 2015 +0000 @@ -343,7 +343,7 @@ === !SpawnAmmoCrate(x, y, ammoType) === Spawns an ammo crate at the specified position with content of ammoType (see [AmmoTypes Ammo Types]). If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). -Because by default settings the number of ammo in crates is zero it has to be increased to at least one with SetAmmo first, see the example: +Because by default settings the number of ammo in crates is zero it has to be increased to at least one with `SetAmmo` first, see the example: Example: @@ -626,6 +626,9 @@ SetAmmo(amShotgun, 9, 0, 0, 0) -- unlimited amount of shotgun ammo for players SetAmmo(amGrenade, 0, 0, 0, 3) -- crates should contain always three grenade +=== !SetAmmoDelay(ammoType, delay) === +Changes the delay of a specified [AmmoTypes Ammo Type]. + === !AddAmmo(gearUid, ammoType, ammoCount) (0.9.16) === Adds `ammoType` to the specified gear. The amount added is determined by the arguments passed via `SetAmmo()` in the `onAmmoStoreInit()` event handler. In 0.9.16 ammo can be set directly via the optional third parameter, `ammoCount`. A value of 0 will remove the weapon, a value of 100 will give infinite ammo.