# HG changeset patch # User Wuzzy # Date 1465477995 -3600 # Node ID c3ce54152c0586add611fb2447cc9f764c20f880 # Parent ff2bb096e0790889ff8bc16da03138f73f60226e LuaGuide: fix bad bullets diff -r ff2bb096e079 -r c3ce54152c05 LuaGuide.wiki --- a/LuaGuide.wiki Thu Jun 09 14:12:55 2016 +0100 +++ b/LuaGuide.wiki Thu Jun 09 14:13:15 2016 +0100 @@ -13,10 +13,10 @@ Dependent on what type of script you want to write the requirements are a bit different, but before we go into that we must first create the `.lua` file. The location of the file depends on the script type. -* If you want to make a mission for multi player you create a map and create a new file `map.lua` in the map's folder. -* If you want to make a training mission then you create a new `.lua` file under `Data/Missions/Training` folder. -* Campaign missions go into `Data/Missions/Campaign/`. -* If you want to make a custom game style like Highlander, create a new `.lua` file in `Data/Scripts/Multiplayer`. + * If you want to make a mission for multi player you create a map and create a new file `map.lua` in the map's folder. + * If you want to make a training mission then you create a new `.lua` file under `Data/Missions/Training` folder. + * Campaign missions go into `Data/Missions/Campaign/`. + * If you want to make a custom game style like Highlander, create a new `.lua` file in `Data/Scripts/Multiplayer`. To get started, a `.lua` file should generally be structured like this: {{{