# HG changeset patch # User Wuzzy # Date 1554216666 -3600 # Node ID caa20881899ace94560162acf4cd08b5d3a66980 # Parent 047fe82b6627c00ee8b339e3e40f004fd8a44b40 GearTypes: inactive air mine diff -r 047fe82b6627 -r caa20881899a GearTypes.wiki --- a/GearTypes.wiki Tue Apr 02 15:47:17 2019 +0100 +++ b/GearTypes.wiki Tue Apr 02 15:51:06 2019 +0100 @@ -274,8 +274,13 @@ To properly set the timer of an air mine, you must set both `Timer` and `WDTimer`. -If the gear state flag `gstAttacking` is set, the air mine is activated and is about to explode. -If the gear state flag `gstChooseTarget` is set, the air mine is currently hunting a hedgehog. This should only be read by Lua scripts, setting it from a Lua script has no effect. +States: + + * `gsttmpFlag`: The air mine is inactive (shortly after being fired by hedgehog), indicated by a slightly darker color + * `gstAttacking`: The air mine is activated and is about to explode. + * `gstChooseTarget`: The air mine is currently hunting a hedgehog. This should only be read by Lua scripts, setting it from a Lua script has no effect. + +Gear values: * `Pos`: Air friction. Higher values mean slower movement. * `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme.