# HG changeset patch # User Wuzzy # Date 1525311499 -3600 # Node ID ce7a84ad72bf4a968cff963ae2ed317c5fc23039 # Parent 7e69fc304d43791011b96714208633ac33329afc ConfigurationFiles: fix file suffix diff -r 7e69fc304d43 -r ce7a84ad72bf ConfigurationFiles.wiki --- a/ConfigurationFiles.wiki Thu May 03 02:37:39 2018 +0100 +++ b/ConfigurationFiles.wiki Thu May 03 02:38:19 2018 +0100 @@ -249,7 +249,7 @@ || `j0h1l` || First controller, second D-pad left || || `j1h1r` || Second controller, second D-pad right || -== `Schemes/Game/.hws` == +== `Schemes/Game/.hwg` == A game scheme. Each game scheme has its own file. `` is the name of the scheme. Each game scheme setting is stored as a key-value pair, one setting per line: || *Setting* || *Type* || *Description* || @@ -296,7 +296,7 @@ || worldedge=0 || Integer || Type of world edges at the left and right side. `0` for no edge (default), `1` for wrap-around, `2` for bouncy edges, `3` for ocean. || || scriptparam="" || String || 0.9.21: Script parameter, this is read by scripts. Can have any arbitrary srting value, the meaning of this value depends on the script used. || -== `Schemes/Ammo/.hws` == +== `Schemes/Ammo/.hwa` == A weapon scheme. `` is the name of this weapon scheme. This file contains a long sequence of numbers between `0` to `9` to configure all weapon settings. The number string has 4 equally long sections, in this order: