# HG changeset patch
# User Wuzzy
# Date 1459195162 -3600
# Node ID cf7f4be0c083fa1066940d345ab54ef3341f773b
# Parent 80d8736efefa0b057e37479d50c419904a14daf4
LuaAPI: DumpPoint
diff -r 80d8736efefa -r cf7f4be0c083 LuaAPI.wiki
--- a/LuaAPI.wiki Mon Mar 28 20:50:02 2016 +0100
+++ b/LuaAPI.wiki Mon Mar 28 20:59:22 2016 +0100
@@ -14,7 +14,7 @@
-== Overview ==
+== Overview ==f
=== How Hedgewars handles Lua scripts ===
As of Version 0.9.20, Hedgewars supports Lua scripts for two similar tasks: Define tutorial missions, campaign missions or provide special map behaviour for precreated maps. It is also used for multiplayer scripts to create new game styles.
@@ -1232,6 +1232,11 @@
== Debugging Functions ==
+=== `WriteLnToConsole(string)` ===
+Writes `string` to `Logs/game0.log`, found in the user data directory.
+
+=== `DumpPoint(x, y)` (0.9.23) ===
+Writes the numbers `x` and `y` to `Logs/game0.log, one line each.
=== !ParseCommand(string) ===
Makes the game client parse the specified custom command.
@@ -1244,5 +1249,3 @@
This will allow scripts to use the previously missing feature in a way that won’t break!
-=== `WriteLnToConsole(string)` ===
-Writes `string` to the `Logs/game0.log`, found in the user data directory.