# HG changeset patch # User Wuzzy # Date 1441777209 0 # Node ID d0d521df5c08ea197e264f46d062309b2f1e3e4b # Parent 98cfdad717869dd57918d23d31894ee5617734f1 Fix some typos diff -r 98cfdad71786 -r d0d521df5c08 GearTypes.wiki --- a/GearTypes.wiki Wed Sep 09 05:36:16 2015 +0000 +++ b/GearTypes.wiki Wed Sep 09 05:40:09 2015 +0000 @@ -11,7 +11,7 @@ This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players. || *Gear type* || *Description* || *Pos* || *Tag* || *Timer* || *Health* || -|| `gtCase` || An ammo, utility or health crate || crate type: 1=ammo crate, 2=health crate, 4=utility crate || TODO || TODO || Amount of helth in health crate || +|| `gtCase` || An ammo, utility or health crate || crate type: 1=ammo crate, 2=health crate, 4=utility crate || TODO || TODO || Amount of health contained in a health crate || || `gtExplosives` || An explosive barrel || TODO || TODO || TODO || Barrel health; takes damage like a hedgehog. Starts at 60, explodes at 0. || || `gtFlake` || A snowflake which might become part of the terrain || TODO || TODO || TODO || TODO || || `gtFlame` || A flame || TODO || between 0-32 (TODO) || TODO || TODO || @@ -36,15 +36,16 @@ === Weapons and main projectiles === List of weapons which can be directly used or launched by the players. +If not noted otherwise, all times are in milliseconds. || *Gear type* || *Description* || *Pos* || *Tag* || *Timer* || *Health* || || `gtAirAttack` || The airplane of an air attack || TODO || Direction of airplane (`-1` = left, `1` = right) || TODO || Number of bombs left (default: 6) || -|| `gtBallGun` || A ballgun || TODO || TODO || Remaining usage time in ms, default is 5001. One ball is fired every 100ms. || TODO || +|| `gtBallGun` || A ballgun || TODO || TODO || Remaining usage time, default is 5001. One ball is fired every 100ms. || TODO || || `gtBee` || Homing bee || TODO || wheather the bee is underwater (`0` = no, `1` = yes) || Used for pre-homing time and max. flight timer after started homing || TODO || -|| `gtBirdy` || Birdy || TODO || facing direction (`-1` = left, `1` = right) || TODO || “Flapping energy” left, default is 2000. This “flapping” works exactly like the flying saucer. || +|| `gtBirdy` || Birdy || TODO || facing direction (`-1` = left, `1` = right) || TODO || “Flapping energy” left, default is 2000. This “energy” works exactly like for the flying saucer. || || `gtBlowTorch` || A blowtorch || TODO || TODO || Remaining usage time in ms, default is 7500. || TODO || || `gtClusterBomb` || A cluster bomb || TODO || TODO || TODO || TODO || -|| `gtCake` || A cake || TODO || A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`. || Remaining walking time, default is 2048. Note: the cake uses its own time unit. || TODO || +|| `gtCake` || A cake || TODO || A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`. || TODO || Remaining walking time, default is 2048. Note: the cake uses its own time unit. || || `gtDEagleShot` || A shot from a Desert Eagle || TODO || TODO || TODO || How deep the bullet digs into land. Default: 50. || || `gtDrill` || Drill rocket || TODO || Used for drill strike. If `1`, then first impact occoured already || Detonation timer || TODO || || `gtDynamite` || A dynamite || TODO || TODO || Detonation timer. Default: 5000 || TODO ||