# HG changeset patch # User Wuzzy # Date 1441850627 0 # Node ID d4ccc5e79e5898fe6d7d504daa6b9072241ed7e2 # Parent c6d08e0742230a48196b7f97992bd82ae2d03531 fix link? diff -r c6d08e074223 -r d4ccc5e79e58 LuaAPI.wiki --- a/LuaAPI.wiki Thu Sep 10 02:02:04 2015 +0000 +++ b/LuaAPI.wiki Thu Sep 10 02:03:47 2015 +0000 @@ -134,7 +134,7 @@ === onGameInit() === This function is called before the game loads its resources. One can modify various game variables here: * Seed = 0 - sets the seed of the random number generator - * !GameFlags - all !GameFlags combined as a bitmask. See [#GameFlags_functions] for easier manipulation of !GameFlags + * !GameFlags - all !GameFlags combined as a bitmask. See [LuaAPI#GameFlags_functions] for easier manipulation of !GameFlags * Ready = 5000 - the ready timer at the start of the round (in milliseconds) * Delay = 0 - delay between each round in ms * !GetAwayTime = 100 set the retreat time in percent